Mini-Game Development

Make your brand worth playing

WeChat / Douyin mini-games and H5 interactives: game design, art, engineering and release. Casual, merge, quiz and brand-marketing playbooks on proven frameworks — built to be shared.

Live in 3-6 weeksPay balance after approval

TL;DR · this service in one paragraph

JS Tech builds mini-games for WeChat / Douyin and H5: game design, art production, multi-platform adaptation, viral sharing mechanics and analytics dashboards, live in 3-6 weeks. Full source code and layered art files delivered, with licensing and filing-path assessment for compliance.

WHAT YOU GET

What's included

Game & economy design

Core loop, difficulty curve and economy framework first — fun is the precondition

Art & motion

Original art in one coherent style, layered source files included

Multi-platform

One codebase across WeChat, Douyin and H5

Virality & leaderboards

Share-to-revive, friend rankings and group leaderboards built in

Ads & IAP

Rewarded video, interstitials and in-app purchase modules as needed

Compliance

Licensing-path assessment and filing paperwork support

SCENARIOS

Best for

  • Brand interactive marketing
  • Private-traffic acquisition games
  • Quiz & stage challenges
  • Casual merge games
  • Holiday campaigns
  • Membership point plays

DELIVERABLES

Deliverables

  • Complete game source code
  • Layered art source files
  • Analytics dashboard
  • Compliance & filing checklist

HOW IT WORKS

How it works

  1. 01

    Free assessment: align the concept with budget

  2. 02

    Playable prototype: prove the core loop before full build

  3. 03

    Build & tune: a playable build every week

  4. 04

    Launch & iterate: compliant submission + data review

ENGAGEMENT

Pricing & engagement

We don't publish a rate card — complexity varies too much per project for a made-up number to be fair to either side. Send us your requirements and within 30 minutes you'll have a figure written into the contract.

1Describe the job

Message us the background and goals; attach source files or references for a sharper estimate.

2Quote in 30 min

A fixed total and schedule based on workload × complexity. If it's not a fit, no hard feelings.

3Fixed-price contract

The total goes into the contract; 50% to start. Bank transfer and official invoicing supported.

4Pay on approval

The balance only after you approve. Full source files, plus 7 days of free tweaks.

FAQ

About Mini-games

Can't find the answer? Ask us directly

How do you price a mini-game?

A fixed price by gameplay complexity and art volume, quoted within 30 minutes with a schedule. No increases after signing; proven gameplay frameworks keep budgets lower than fully custom builds.

Does a mini-game need a publishing license?

Two paths: ad-monetized casual games usually only need platform filing; games with in-app purchases require a license. We assess your path in the evaluation stage and help prepare the paperwork.

Can it connect to our membership or points system?

Yes — a common pattern is wiring the game into your existing membership and coupon systems through open APIs. We'll confirm the specifics during assessment.

1
Describe the jobMessage us the background and goals
2
Quote in 30 minA fixed total and schedule based on workload × complexity. If it's not a fit
3
Fixed-price contractThe total goes into the contract
4
Pay on approvalThe balance only after you approve. Full source files

NEXT STEP

Hand us the back office — you just move forward

Describe your needs and get an assessment with a fixed price in 30 minutes. 50% starts the work; the balance is due only after you approve. First engagement can start small.

  • First draft in 48 hours
  • Pay the balance only after approval
  • 7-day free tweaks
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+86 195-5700-6900

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